NSF Award Abstract - #0102558 | AWSFL008-DS3 |
NSF Org | IIS |
Latest Amendment Date | April 16, 2003 |
Award Number | 0102558 |
Award Instrument | Continuing grant |
Program Manager |
Ephraim P. Glinert IIS DIV OF INFORMATION & INTELLIGENT SYSTEMS CSE DIRECT FOR COMPUTER & INFO SCIE & ENGINR |
Start Date | June 1, 2001 |
Expires | May 31, 2005 (Estimated) |
Expected Total Amount | $499908 (Estimated) |
Investigator |
Peter H. Kahn pkahn@u.washington.edu (Principal Investigator current) Alan M. Beck (Co-Principal Investigator current) Batya Friedman (Co-Principal Investigator current) |
Sponsor |
U of Washington 3935 University Way NE Seattle, WA 981056613 206/543-4043 |
NSF Program | 6850 DIGITAL SOCIETY&TECHNOLOGIES; |
Field Application |
0116000 Human Subjects 0104000 Information Systems |
Program Reference Code | 9218,HPCC, |
Research shows that direct experiences with nature have beneficial effects on people's physical, cognitive, and emotional well-being. Yet what happens psychologically when advanced technologies augment human/nature interactions? Grounded in Value-Sensitive Design, this project represents an early, cohesive, and rigorous effort to answer this question. At the heart of this project lies five empirical studies. Study 1 involves a room with an augmented "window" view (a video plasma display of a real-time local nature scene). Study 2 involves whether it matters psychologically that an augmentation of a natural scene occurs in real-time. Study 3 involves robot "pets" in the lives of children and adolescents. Study 4 involves robot "pets" as possible companions for the elderly. Study 5 involves a "telegarden" (a telerobotic installation that allows Web users to garden by controlling a remote industrial robot arm). A diverse range of physiological, behavioral, and social-cognitive data are collected over short-term and longer-term conditions. In the coming years, augmented reality will become part of our everyday lives, and pervasive across diverse fields, such as architecture, education, gerontology, recreation, and ecommerce. This project contributes proactively to the design and use - from an ethical stance - of this emerging technology.