Undergraduate Computer Research (UnCoRe) for Women at Oakland University
Ishwar K. Sethi and Fatma MiliOakland University, Rochester, MI
Examples of images classified by the REU Site research team at Oakland University
Aiyesha Ma, a senior computer science major, was a summer intern at the CISE-supported Research Experiences for Undergraduates (REU) Site at Oakland University (OU) in 2002. Along with research partner Rishi Mukhopadhyay, a freshman from Cornell University, Ma worked in the Intelligent Information Engineering Laboratory under Dr. Ishwar Sethi. They developed image classification tools based on perceptual vector quantization. Her innovation was the use of the Hausdorff measure of distance between sets of points on the images. Their results increased the perceptual robustness of “codeword blocks”—that function like words in text searches of typical search engines—in order to facilitate the indexing of collections of images. Their tools were able to differentiate between images of man-made objects with many straight lines (e.g., bridges) and images of natural objects without straight lines (e.g., cats). The results of their summer work were presented at the 2003 International Conference on Information and Knowledge Engineering. Ma is now a computer science master’s student at OU, and plans to earn a PhD. She was recently awarded a Michigan Space Grant Consortium fellowship based on her proposal to develop methods to automatically index satellite images.
Fish Hook Immersive Educational
Environment
Brian M. Slator in collaboration with Jeffrey Clark and the NDSU Digital
Archive Network for Anthropology (DANA)
The Fish Hook Immersive Educational Environment team at North Dakota
State University(NDSU) is developing a Virtual Archeology education simulation.Their
work
includes working with staff at the North Dakota State Historical Society
Museum who are providing records and artifacts, and the Three Affiliated
Tribes (Mandan, Hidatsa, and Arikara). The group of professors and students
are developing a virtual reconstruction of an historical native American
Indian village site -- first as it existed in 1954 when it was lost to
flooding, and eventually as it existed in 1851 when it was inhabited by
the Three Affiliated Tribes. This reconstruction will serve as the basis
for an educational environment in the scientific aspects of archeology,
with the digital library resources providing images and 3D models in an
Internet-accessible archive.
Work on this project so far has included 3D laser scanning of several
dozen artifacts recovered from the site, 3D reconstruction of terrain
and earth lodges based on the archeological record, development of a 'to
the millimeter' text-based simulation of the surrounding environment,
initial modeling of flora in the environment, and the compilation of an
extensive bibliography of materials and records, see the project web site
at: http://fishhook.cs.ndsu.nodak.edu/
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K-12 Educational Software for Palm-sized Computers
Elliot Soloway et al.
As we move into the 21st century where knowledge-work and global connectivity
is becoming paramount, there is an even greater urgency 'to leave
no child behind.' Thecomputing industry is producing low-cost, palm-sized
computers that can be placed in the hands of each and every K-12 child.
Hardware ubiquity is a necessary but not a sufficient condition for impacting
K-12, the new challenge is putting appropriate educational software on
those palm-sized computers.
An
ITR-sponsored project headed by Elliot Soloway at the University of Michigan's
Center for Highly-Interactive Computing in Education is developing a 'learner-centered
design' framework that guides the creation of the next generation
of educationalsoftware that will run on wireless-networked, palm-sized
devices. For example, 7th grade students, with such connected palm-sized
computers nested in their hands all day in school, harvest key Internet-based
resources, and work collaboratively in coming to understand science, mathematics,
social studies, and language arts. Currently thousands of K-12 students
around
the U.S. are using these palm-computer educational applications, e.g.,
Cooties is a socio-kinesthetic simulation program that enables children
to better understand how germs and viruses are spread; picoMap is concept
mapping program that enables children to create visual outlines; Sketchy
is a animation program that enables children to depict dynamic science
experiments; Go 'N Tell uses a camera attached to the palm-computer to
enable children on a field trip, say, to capture images and then annotate
them.
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Learning Online Network with CAPA (Computer-Assisted
Personalized Approach)
Gerd Kortemeyer et al.
Michigan State University's Learning Online Network with CAPA (Computer-Assisted
Personalized Approach) is building an open platform for the development
and distribution of online content. The network, dubbed LON-CAPA, would
make online content freely and openly available to any instructor in the
sciences or social sciences. Gerd Kortemeyer, leader of the LON-CAPA team,
describes it as a digital library with a built in instructional management
system. Currently, it includes material for courses in physics, calculus,
chemistry, biology, food science, and psychology. The platform offers
automatic checking of homework problems, with helpful feedback available
to those who come up with incorrect answers.
The
LON-CAPA project last year gained four Michigan high school science teachers
as collaborators in an NSF-sponsored 'Research Experience for Teachers'
project. Over the summer the teachers developed curricular materials and
online exercises at Michigan State University (MSU), which were then deployed
during the school year using networked servers installed in their high
schools. Several of these developed resources were at a level such that
they were also used for courses at MSU, while some of MSU's own curricular
material was used at the high schools.
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Recruitment and Retention of Faculty in Computer
Science and Engineering
Bill Aspray and Jack Stankovic
Investigating and documenting the environment, processes, and prospects
for the retention and recruitment of faculty in computer science and engineering
was the goal of this project headed by Bill Aspray and Jack Stankovic
of the Computing Research Association.
To accomplish this, the project examined and detailed the process of
faculty recruitingfrom the perspective of new PhDs, established faculty,department
chairs, and faculty search committees. To add hard data to previously
anecdotal accounts, the team constructed and administered six surveys,
each targeting different actors in the recruiting and retention process.
This created a fuller picture of the recruiting environment than existed
before.
This study provided essential information on the recruiting and retention
environments, information that will allow universities and undergraduate
colleges to make better-educated decisions about how to attract and keep
high-quality faculty members.
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ITR/AP(DEB): Collaborative Research Computing
Optimal Phylogenetic Trees under Genome Rearrangement Metrics
Robert Jansen (UT), Bernard Moret (UNM), David Bader, Tandy Warnow
The goals of this project headed by researchers at University of Texas
at Austin and University of New Mexico is to develop, implement, assess,
and refine high-performance algorithms for phylogeny reconstruction from
gene-order and gene-content data.
New distance estimators for genomic distances based on gene orderings,
along with novel encodings of gene orderings into sequences, have led
to the development of an array of entirely new techniques to reconstruct
accurate phylogenies within reasonable time.
GRAPPA, a software package for phylogeny reconstruction from gene-order
data, has demonstrated a one-billion-fold speed-up over prior packages
for the same task, with much more accurate results.
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