Information-Based Technologies
(IT)
For decades, information-based technologies (IT) have provided
promising new capabilities for enhancing the quality of business
and commerce, industrial processes, scientific and engineering analysis,
education, work life, healthcare, and personal endeavors. Small
businesses play a major role in generating innovations and fulfilling
the IT promise by quickly reacting in the current highly competitive
and changing enconomy. Through the NSF SBIR/STTR program, a company
can take its concepts through feasibility testing and prototyping
in preparation for entering the marketplace.
The IT topic solicits proposals to develop the innovations necessary
to support the Nation’s information, knowledge, and computational
needs in the first decade of the 21st century. The emphasis of the
IT topic is on the support of high-risk innovation in products,
services, or processes that have the potential for a large payoff
to industry, business, or society. Proposals must identify the users
and markets of the proposed innovation and its potential for commercialization.
Information technology can be conceptualized in the form of a stack.
Each layer of the stack is built upon the layers below and supports
the layers above. The National Science Foundation SBIR/STTR Program
conceptualizes a five-layer stack. At the same time, the SBIR/STTR
Program also recognizes the unique aspects of applications that
support education, which is reflected in the inclusion of a structure
parallel to the rest of the stack labeled Education Applications.
From the top down, the five layers include the following:
A. Organizations and Processes
B. Human Computer Interaction
C. Applications
D. Platforms
E. Infrastructure
F. Education Applications
Proposals must address one of the subtopics that are outlined
below. Proposals that are not responsive to the subtopics
outlined below will be returned without review. When submitting
a proposal to the IT Topic, code the subtopics to the lowest level
possible, e.g., F.1.b., for proposals in the area of “Education
Applications/Applications in Support of Teaching/Content authoring
systems”. In addition, use the lowest level category
as the first item in the key words/phrases portion of the Project
Summary of your proposal.
A. Organizations and Processes
The pace of modern business activity has increased considerably
within the past few years as a result of intense competitive pressure
and globalization. Businesses large and small, for-profit and non-profit
must respond to customer needs, manage internal activities, and
adapt to competitive market pressures much more rapidly than at
any other period in history. Businesses that effectively and efficiently
combine computing, communication, and business process advances
become leaders in their respective markets. They are dependent,
in turn, on scientific and engineering advancements to become and
remain successful.
The need for measurable efficiency and responsiveness has created
exciting opportunities for commercial applications in the following
areas:
1. Enabling Virtual Enterprises or Enterprises that Exist
on the Web
a. Manufacturing Enterprises
b. Service Enterprises
c. Collaborative Enterprises
d. Micropayment/Cyberpayment
2. Enabling E-Communities: E-communities use Web
technologies to provide geographically distributed groups with a
sense of community providing them with a shared space in the cyberspace.
3. Security/Privacy: Organizations need established
processes to define security and privacy policies across departmental
boundaries within the organization. Issues include defining the
tools and rules for reconciling conflicting privacy/security policies
(http://www.eng.nsf.gov/sbirspecs/Security.htm
).
4. Management of Knowledge-Intensive Dynamic Organizations:
Challenges include such issues as identifying bottlenecks, productivity
parameters, and performance criteria.
a. Business process improvement
b. Manufacturing process control and modeling systems
c. Customer feedback and relationship management systems
d. Integration of (a), (b), and (c) into a business cyber-infrastructure
e. Integration of business cyberinfrastructures into an industry-wide
cyber-ecosystem
f. Computers and network-enhanced collaboration
5. Knowledge Discovery in Decision Making: Management
of modern organizations has become data intensive. Data mining tools
are needed to effectively extract and discover the knowledge needed
for decision support.
6. Intelligent Process Control: The growing network
infrastructure leads to tightly coupled systems that need to be
controlled with data-driven controllers.
B. Human Computer Interaction (HCI)
A challenge in HCI is to make people more productive by augmenting
their capabilities through information devices and through interfaces,
which provide the mediation environment for these gains. Human-computer
interaction covers the design, evaluation and implementation of
interactive computing systems for human use, specifically interaction
among one or more humans and one or more computational machines.
It also deals with the joint performance of tasks by humans and
machines.
1. Visualization Tools for Data Display
a. Massive datasets
b. High dimensionality
2. Virtual/Augmented Reality for Immersive Environments
3. Representation and Visualization of Knowledge and Models
4. Desktop Information and Attention Management Tools
5. Universal Access: Displays, devices, or software
for those with physical or cognitive disabilities and functional
limitations (enabling educational and/or workplace activities or
independent lifestyles)
6. Human Language and Communication
a. Natural Language Processing
b. Information Retrieval from text and/or multimedia
c. Extracting patterns rules and knowledge from text and spoken
language
d. Multilingual Natural Language Processing and speech
e. Speech recognition and dialog management
f. Speech synthesis and text to speech
g. Voice authentication, speaker identification and biometrics
7. Multimodal I/O (e.g., voice, keyboard, gesture, physiological
sensors)
8. Ubiquitous Computing
a. Interfaces
b. Device integration
c. 24/7 available (including wearable devices)
C. Applications
Innovative projects dealing with communications, knowledge and model
discovery, information and knowledge management, networking, science,
mathematics and engineering are sought. These include networks,
protocols, architectures and systems. Applications that will be
supported under this solicitation are as follows:
1. Mobile Applications
2. Radio Frequency Identifier (RFID) Applications
3. Peer To Peer (P2P) Applications
4. Digital Rights Management Support
5. Data Mining and Management
a. Real-time
b. Temporal/Historical
6. Intelligent/Semantic Web
a. Security and privacy enhancements
b. Programmatic interfaces and Web services enhancement
c. Personalization: Context-aware systems
d. Web mining technology tools that return coherent blocks of
data from the Web
7. Digital Arts
a. 3D computing imaging and animation
b. Digital photo and video
c. Web design
d. Motion design
e. Scenario X
8. Software Engineering
9. Simulation and Modeling: Involving design,
understanding, application and forecasting in any of the engineering
and science disciplines
D. Platforms
Innovative projects are sought that either improve existing systems
or develop new systems and architectures that would be of wide interest
across many market segments. The goal is to significantly improve
the capability of devices to perform their intended tasks or to
enable entirely new classes of functionality. The subtopics that
will be supported under this solicitation are as follows:
1. Operating Systems for Ubiquitous Sensors and Devices
a. Interoperability of disparate elements
b. Reliability enhancements
c. Power management enhancements
2. Secure, Scalable Architectures for Smart Buildings
3. Digital Preservation
a. Automated conversion between media
b. Media-independent formats
4. Advanced Signal Processing Algorithms Including Stochastic
Methods for New Computational Approaches
5. Parallel & Distributed Platforms
a. Algorithms
b. Grid-aware architectures
6. Quantum Computing
a. Algorithms
b. Programming languages
c. Operating systems
d. Cryptography
E. Infrastructure
Innovative projects that enhance and extend the backbone upon which
further IT innovations can be built are sought. These include networks,
protocols, architectures and systems. The subtopics that will be
supported are as follows:
1. Next Generation IP Protocol Infrastructure (IPv6)
a. Transition technologies
b. Mobile IPv6
c. Security systems
d. Plug and play home and small office networking system
e. QoS and low-latency network applications
f. Tools for IPv6 network planning and management
2. Auto-Configuring End-User Networks for Non-IPv6
3. Wireless Communications
a. Mobile communications
b. Networking protocol
c. Security-enhancing protocols and architectures
d. Software radios
4. Real-Time Networking Protocols and Systems for Streaming
Media
5. Low-Cost High-Capacity Backup/Archival Storage Systems
for Small Enterprises
a. Removable storage
b. Secure storage
c. Network-enabled storage
6. Wireline and Wireless Network Security
a. Authentication and accountable anonymity
b. Encryption
c. Enhancing Public-Key Infrastructure – PKI
d. Intrusion hardening
7. Distributed Sensor Networks
a. Self-organizing networks
b. Fault-tolerant networks
8. Ad-Hoc Networking to Empower First Responders
9. High-Performance Coding and Compression
10. Embedded Systems
a. Real-time operating systems
b. Hardware optimized programming languages
c. Device drivers
F. Education Applications
Emerging technologies should play an important role in enhancing
student learning, increasing problem-solving capability, and participation
in science, mathematics, engineering, and technology. IT can contribute
to every educational level, from pre-kindergarten through higher
and continuing education. Emphasis is on the development of innovative
technologies that promise to (1) improve the understanding and learning
of scientific and technical principles as well as increase problem-solving
capability; (2) facilitate interactive learning and collaborative
learning; (3) broaden access to high-quality science and technology
education; and (4) promote equal access for those with disabilities
(for the latter, see subtopic, B.5 (Human/Computer Interactions)
(Universal Access), above).
Knowing the history of education failures in this area, it is important
to be explicit about how designated staff and/or consultants will
determine in an ongoing way whether a project’s goals are
being met and whether the proposed technology is likely to achieve
acceptance by the education community. It is also important to address
issues such as portability, scalability, compliance with consistent
standards for K-12, pedagogical techniques, developmentally appropriate
content and instructional strategies, educational equity, metrics
for success, and involvement of educators.
Under this subtopic, proposers will need to address the factors
unique to the education market and case histories of other similar
education ventures. So in addition to demonstrating knowledge of
content, applicable pedagogical principles, and the technology they
propose to use; they must also show awareness of the business issues
as they apply in the education arena, issues such as marketing,
finance, distribution channels, IP, and acceptance of the proffered
technology.
1. Applications in Support of Teaching
a. Modeling and simulations
b. Content authoring systems
c. Lesson management systems
2. Applications in Support of Learning
a. Modeling and simulations
b. Remote manipulated experimentation
c. Content authoring systems
d. Convergent platforms
e. Intelligent tutoring systems
3. Educational Administration Software
a. Student data tracking
b. Classroom management
c. Decision management support
4. Assessment Technology
5. Handheld and Other Small Devices or Platforms
6. Physical Instrumentation for Education
7. Distance/Distributed Education
a. Course Management Systems (CMS)
b. Learning Management Systems (LMS)
Please direct inquires for the following subtopics under this topic
to the specific SBIR/STTR Program Manager listed below:
Juan E. Figueroa (jfiguero@nsf.gov)
703-292-7054
Subtopic A. Organizations and processes
Subtopic C. Applications
Sara B. Nerlove (snerlove@nsf.gov)
703-292-7077
Subtopic B. Human Computer Interaction
Subtopic F. Education Applications
Errol B. Arkilic (earkilic@nsf.gov)
703-292-8095
Subtopic D. Platforms
Subtopic E. Infrastructure
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